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Messages in a Bottle
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Devlog
06 | Welcome to the Glowing Shack
July 22, 2024
by
Nuclear Manatee
I wrote this series to give you context for what you’ll find in the next newsletter, and I think the best way to close it is to invite you to a proper place of conversation. The Glowing Shack is the...
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05 | Let’s face the Narwal in the room
June 11, 2024
by
Nuclear Manatee
After speaking so much about my creation process, not speaking about the tool at my disposal seems hypocritical. Specifically, the ones that are unfortunately misused the most. Generative Artificial I...
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04 | The man behind the Manatee
May 25, 2024
by
Nuclear Manatee
The most ironic part is that I, Edoardo, strongly prefer the mountains over the sea. I’m, however, pretty fond of mangrove forests. These entire biosystems sprout from one plant's ability to thrive...
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03 | Games built around powerful questions
March 25, 2024
by
Nuclear Manatee
The unmatched power of games as a media is their interactivity and the ability to grow with and within their player. Some games may essentially limit the player’s choices by design, but imposing a s...
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02 | Meanings rippled in reflection
March 21, 2024
by
Nuclear Manatee
Writing games means accepting that no one will ever really experience your creation as it is. On the contrary, it will always be experienced through the human mirror of the players (others, but even y...
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01 | Liminal Sailor in a Liminal Sea
March 19, 2024
by
Nuclear Manatee
I write games not out of some intentional effort but because I need to express myself through this very particular way of creating. In a way, this means that my professional work in tabletop role-play...
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